Saturday, April 14, 2012

Portal Inspired

A few posts ago, I mentioned that I like to challenge myself at designing characters in forms other than what they're presented in. I often turn something non-human into a humanoid figure. Lately, I've been experimenting with personal redesigns of the characters from Valve's Portal series. I was very inspired by the lighting and overall look of the game, too, so I wanted to try it out for myself.

This first one I tried is of a sort of antagonist from the second game, Wheatley. This is what he normally looks like. The clothing is first pass on him. If I draw him now and like this part of the game, he has a modified version of GLaDOS' outfit, who I portray below.

GLaDOS is the main antagonist from both games and a brilliant character. Trying to portray her as a humanoid came a lot easier to me than Wheatley did, but I am happy with both of their results.

Portal characters © Valve

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