Saturday, April 14, 2012

"Spirit Rappings" Concept Art: Part Three

Here is a couple more paintings I worked on as development for my original story.

This was a little April Fools joke of mine. It's a little quick, but I made this fake screencap of Vin to get a reaction out of my friends and some of his fans. I'm happy to say that it worked. Anyway, I also did this as just a little experiment for my own. If I am to ever make this into a full, animated film, I wanted to see what it could look like. I would like to try a few more different approaches, but this served its purpose as a pretty good prank.

Another painting of Vin, but more focused on his behavior when he was alive. I love complex emotions in characters and wanted to see how Vin can portray something like fear, dread, paranoia, and emotions like it all at once. I also to try something with the coloring and painting style to see what might work best for the graphic novel.

Portal Inspired

A few posts ago, I mentioned that I like to challenge myself at designing characters in forms other than what they're presented in. I often turn something non-human into a humanoid figure. Lately, I've been experimenting with personal redesigns of the characters from Valve's Portal series. I was very inspired by the lighting and overall look of the game, too, so I wanted to try it out for myself.

This first one I tried is of a sort of antagonist from the second game, Wheatley. This is what he normally looks like. The clothing is first pass on him. If I draw him now and like this part of the game, he has a modified version of GLaDOS' outfit, who I portray below.

GLaDOS is the main antagonist from both games and a brilliant character. Trying to portray her as a humanoid came a lot easier to me than Wheatley did, but I am happy with both of their results.

Portal characters © Valve